WARNING:
All procedures are GENERALIZED.
Always fly per Pilot Operating Handbook procedures,
observing any relevant Standard Operating Procedures (SOPs)
Dangers:
- During a rejected landing/go-around, you're low, slow, and configured for landing (high drag)
- As you add power you're going to start accelerating
- This takes some time as you've got a lot of drag to fight with a rate of descent to arrest and then reverse
- Often times the addition of power and subsequent airspeed increase is necessary before pulling the nose up as the aircraft may be on the backside of the power curve and performance therefore slower to respond
- Slow airspeed and high power creates the greatest amount of left-turning tendencies
- Anticipate right rudder inputs
- Additionally, as engine power increases, since the aircraft is normally trimmer for approach speed, the nose will also increase in pitch, risking stall
- Expect forward elevator to be required
- Focus on staying on centerline in case you touch down
- With a positive rate of climb you will want to clean up the aircraft
- Remember that flaps increase lift, and raising those flaps therefore reduce it, requiring flaps be raised slowly and in accordance with POH
- Follow procedures and do not cause the aircraft to stall
- Uncomfortable pilots (new airplane, new airport, new airspace) are especially vulnerable to the spike in blood pressure or stress when unexpected go-around instructions are received
- Consider not pushing in full power immediately to reduce performance surprises yet still be able to achieve a positive rate of climb
Go-Arounds:
- Always give yourself a decision point whereby a go-around shall be executed, and past which you've conceded to a botched landing
- Do not fly on hopes you have the performance, your charts know the answer ahead of time
- Consider the left turning tendencies associated with adding full power
- Fly your airspeeds, resist the urge to pull away from the earth even if that means touching the runway briefly
- Avoid abrupt bank or pitch changes
- Manage flap and gear positions, do not immediately retract either, don't forget to retract them all together
Deciding When to Discontinue an Approach:
- Pilots must always be in a position to make a safe landing
- When that is determined to no longer be the case, a go-around should be executed
- Go-arounds are always "free" and a stabilized approach is unlikely to be corrected on short final
Rejected Landings and Go-Arounds Airman Certification Standards:
.- Objective: To determine the applicant exhibits satisfactory knowledge, risk management, and skills associated with go-around/rejected landing with emphasis on factors that contribute to landing conditions that may require a go-around
- References: AIM; FAA-H-8083-2 (Risk Management Handbook), FAA-H-8083-3 (Airplane Flying Handbook), FAA-H-8083-23 (Seaplane, Skiplane, and Float/Ski Equipped Helicopter Operations Handbook), FAA-H-8083-25 (Pilot Handbook of Aeronautical Knowledge); POH/AFM
Private Pilot (Airplane) Go-Around/Rejected Landing Knowledge:
The applicant demonstrates understanding of:-
PA.IV.N.K1:
A stabilized approach, including energy management concepts. -
PA.IV.N.K2:
Effects of atmospheric conditions, including wind and density altitude, on a go-around or rejected landing. -
PA.IV.N.K3:
Wind correction techniques on takeoff/departure and approach/landing.
Private Pilot (Airplane) Go-Around/Rejected Landing Risk Management:
The applicant is able to identify, assess, and mitigate risk associated with:-
PA.IV.N.R1:
Delayed recognition of the need for a go-around/rejected landing. -
PA.IV.N.R2:
Delayed performance of a go-around at low altitude. -
PA.IV.N.R3:
Power application. -
PA.IV.N.R4:
Configuring the airplane. -
PA.IV.N.R5:
Collision hazards. -
PA.IV.N.R6:
Low altitude maneuvering, including stall, spin, or controlled flight into terrain (CFIT). -
PA.IV.N.R7:
Distractions, task prioritization, loss of situational awareness, or disorientation. -
PA.IV.N.R8:
Runway incursion. -
PA.IV.N.R9:
Managing a go-around/rejected landing after accepting a LAHSO clearance.
Private Pilot (Airplane) Go-Around/Rejected Landing Skills:
The applicant exhibits the skill to:-
PA.IV.N.S1:
Complete the appropriate checklist(s). -
PA.IV.N.S2:
Make radio calls as appropriate. -
PA.IV.N.S3:
Make a timely decision to discontinue the approach to landing. -
PA.IV.N.S4:
Apply takeoff power immediately and transition to climb pitch attitude for Vx or Vy as appropriate +10/-5 knots. -
PA.IV.N.S5:
Configure the airplane after a positive rate of climb has been verified or in accordance with airplane manufacturer’s instructions. -
PA.IV.N.S6:
Maneuver to the side of the runway/landing area when necessary to clear and avoid conflicting traffic. -
PA.IV.N.S7:
Maintain VY +10/-5 knots to a safe maneuvering altitude. -
PA.IV.N.S8:
Maintain directional control and proper wind-drift correction throughout the climb. -
PA.IV.N.S9:
Use runway incursion avoidance procedures, if applicable.
Go-Arounds and Rejected Landings Case Studies:
- National Transportation Safety Board Identification: SEA01LA069:
- The NTSB determines the probable cause(s) of this accident to be: The pilot's failure to maintain aircraft control during the aborted takeoff. A factor was gusty crosswinds
- National Transporation Safety Board Identification: NYC01FA189:
- The NTSB determines the probable cause(s) of this accident to be: The pilot's failure to maintain aircraft control while maneuvering during a go-around
- Pilot Workshops Breakdown
Conclusion:
- Remain mindful that performance calculations are usually more optimistic than performance in reality
- Pilots are often reluctant to execute a go-around, often to their own detriment
- ADM is more respected when the right call, not the macho call, is made
- Additionally, training for go-arounds may increase comfort in their execution, as the sequence of events to include continuing to monitor traffic and talk to ATC without having planned
- Consider actual versus realized performance when doing any performance calculations
- Consider practicing maneuvers on a flight simulator to introduce yourself to maneuvers or knock off rust
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